
Habit tracker – Trackly
Second iOS project. A simple habit tracker without overload or extra features.
Health Tracker & Biomarkers is an app built around a simple but challenging goal: to understand whether vitamins and supplements influence lab results.
It is a logical continuation of my previous trackers, but with more data, more connections, and more complex logic.
Stability became a key focus. I set up build processes, added automated checks, and carefully planned localization and onboarding to avoid post-release issues.

The goal was to combine daily intake, lab results, and supplement courses into one clear system. Users should see the connection between their actions and outcomes. I designed transition logic, edge cases, and gradual feature discovery.

I want to track supplement intake and see what is planned and what was missed.
I want to add biomarkers, set targets, and track progress over time.
I want to manage supplement courses, dosages, and understand how they affect lab results.
I started with core logic and data structure. The final UI was not fixed early, as many things evolve during development. I created a base design system: typography, colors, spacing, and components. The architecture was built gradually, validating each connection between intake and lab markers.

I assembled the main components and tested core scenarios. Navigation was added later once the logic became stable.
The first build revealed logical issues. I refined scenarios, especially the relationships between lab results and supplement courses.
I created a custom icon set to keep the interface cohesive. Inputs were redesigned into capsule-style elements, saving space and improving visual consistency.
After several iterations, the logic became clear. The most challenging part was accurately visualizing the relationship between intake and biomarker changes.
I analyzed competitors and their positioning. It was important to present the product as serious and reliable without overpromising. The focus was on real scenarios and a clear presentation of the problem and solution.

The design needed to feel serious. Fewer promises, more structure and clarity.
I chose a more vibrant and vivid style with clear wording.
I tested builds, localization, and overall stability. This time I ran more tests before release.
Since the app is more complex than a typical tracker, onboarding became the entry point to the system. Users answer questions, choose a scenario, and receive a personalized structure. It’s not just an interface introduction — it’s configuration.

I added a dedicated Codex skill with guidelines and best practices. This helped structure onboarding more thoughtfully.
After competitor research, onboarding became interactive. Branching scenarios were introduced based on user responses.
I added support for larger text, considered voice control, and allowed animations to be disabled according to system settings.
Conclusions

Second iOS project. A simple habit tracker without overload or extra features.

My first iOS project: design, development, and App Store release with a marketer.

Nuclear plant monitoring — less about UI, more about understanding system state. The project involved reworking logic, 3D storage visualization, and syncing complex scenarios.